2019
DOI: 10.1007/s10639-019-09983-3
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The effect of modelling, collaborative and game-based learning on the geometry success of third-grade students

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Cited by 11 publications
(12 citation statements)
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“…These situations will likely enhance the players' engagement and participation in the lessons (Borit & Stangvaltaite-Mouhat, 2020). Likewise, Celik (2020) suggests that incorporating the game method into non-game contexts has increased students' willingness to learn, making education more permanent. Other studies have shown that GBL with high levels of engagement leads to positive student attitudes, behaviour, and retention in an enjoyable learning environment (Janakiraman et al, 2021;Xu et al, 2021).…”
Section: Game-based Learningmentioning
confidence: 99%
“…These situations will likely enhance the players' engagement and participation in the lessons (Borit & Stangvaltaite-Mouhat, 2020). Likewise, Celik (2020) suggests that incorporating the game method into non-game contexts has increased students' willingness to learn, making education more permanent. Other studies have shown that GBL with high levels of engagement leads to positive student attitudes, behaviour, and retention in an enjoyable learning environment (Janakiraman et al, 2021;Xu et al, 2021).…”
Section: Game-based Learningmentioning
confidence: 99%
“…But it is used widely in a real-life situation (Ç elik, 2020;Hwang et al, 2019). Therefore, the basix principles of the geometry should be gained in the early years of school education (Novita et al, 2018).…”
Section: Ecnu Review Of Educationmentioning
confidence: 99%
“…Geometry is one of the lessons students have difficulties in (Bhagat & Chang, 2015; Zhang, 2017). But it is used widely in a real-life situation (Çelik, 2020; Hwang et al, 2020). Therefore, the basic principles of the geometry should be gained in the early years of school education (Novita et al, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…A variety of approaches to overcome this problem have been mentioned in the literature. One of the strategies proposed by a growing number of researchers is to reinforce students' motivation and improve attitudes by incorporating games and game programming into programming courses (Çelik, 2020;Kazimoglu, Kiernan, Bacon & Mackinnon, 2012;Yan, 2009). The rationale for this idea is to use a familiar and engaging context for students, allowing them to learn new concepts and arouse their curiosity through challenging them (Leutenegger & Edgington, 2007;Malliarakis, Satratzemi, & Xinogalos;Spires, Rowe, Mott, & Lester;Vassilev, 2015).…”
Section: Introductionmentioning
confidence: 99%