2018
DOI: 10.14569/ijacsa.2018.090118
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The Effect of Music on Shoppers’ Shopping Behaviour in Virtual Reality Retail Stores: Mediation Analysis

Abstract: Abstract-The aim of this study is to investigate the effect of music, as an atmospheric cue of 3D virtual reality retail (VRR) stores, on shoppers' emotions and behaviour. To complete this research, a major empirical study was conducted in Second Life (SL) which is one of the most mature virtual worlds (VWs). The effect of the music on shoppers' emotions was experimentally tested in computer labs. Pre-test and post-test were conducted to evaluate the emotion levels before and after experiencing 3D VRR stores. … Show more

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Cited by 3 publications
(2 citation statements)
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References 44 publications
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“…Overall, virtual setting studies tend to be experiments, where the sample size ranges from 100 to 200 participants (e.g., Waterlander et al, 2015;Yeh et al, 2017;Dad et al, 2018). Data are treated using statistics like t-student test, ANOVA, ANCOVA or multiple regressions (e.g.…”
Section: Topic Modellingmentioning
confidence: 99%
See 1 more Smart Citation
“…Overall, virtual setting studies tend to be experiments, where the sample size ranges from 100 to 200 participants (e.g., Waterlander et al, 2015;Yeh et al, 2017;Dad et al, 2018). Data are treated using statistics like t-student test, ANOVA, ANCOVA or multiple regressions (e.g.…”
Section: Topic Modellingmentioning
confidence: 99%
“…Data are treated using statistics like t-student test, ANOVA, ANCOVA or multiple regressions (e.g. Krasonikolakis et al, 2014;Waterlander et al, 2015;Yeh et al, 2017;Dad et al, 2018). More recently, researchers have started to use structural equations and the sample size tends to rise, ranging between 300 and 400 (e.g., Krasonikolakis et al, 2018).…”
Section: Topic Modellingmentioning
confidence: 99%