11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings.
DOI: 10.1109/haptic.2003.1191258
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The effect of sensor/actuator asymmetries in haptic interfaces

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Cited by 36 publications
(24 citation statements)
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“…Barbagli and Salisbury [1] examined sensor/actuator asymmetries in haptic devices for virtual environments. For telemanipulators, sensor/actuator asymmetries occur when the number of sensors on the slave device are not equal to the number of actuators in the master device.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Barbagli and Salisbury [1] examined sensor/actuator asymmetries in haptic devices for virtual environments. For telemanipulators, sensor/actuator asymmetries occur when the number of sensors on the slave device are not equal to the number of actuators in the master device.…”
Section: Related Workmentioning
confidence: 99%
“…In another mechanism for adding grip force feedback to Phantom devices [1], the weight of the motor is at the distal end of the device. The location and the larger counter-weight required for that device significantly adds to the effective inertia of the Phantom and limits transparency.…”
Section: Gripper Designmentioning
confidence: 99%
“…The addition of these extra three DOF implies the integration of three more actuators and sensors that considerably increases both inertia and controller complexity and frequently results in a loss of transparency (Barbagli and Salisbury 2003). In order to reduce complexity while keeping the full number of DOF (six or seven per hand), force feedback can be realised only in a subset of the DOF, usually for the translational forces.…”
Section: Introductionmentioning
confidence: 99%
“…In their pioneering work, Barbagli and Salisbury (2003) considered the effect of sensor/actuator asymmetries in haptic devices. Their results reveal that sensor/actuator asymmetry may lead to non-conservative forces in specific situations, reducing the realism of Virtual Reality (VR)-based devices.…”
Section: Introductionmentioning
confidence: 99%
“…This generally necessitates low motor reduction ratios and efficient transmission elements. Performance may also be optimized trading off the number of actuated and sensed degrees of freedom (DOF) based on the expected application [2].…”
Section: Introductionmentioning
confidence: 99%