2012
DOI: 10.1016/j.dss.2012.09.003
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The effect of social capital on community loyalty in a virtual community: Test of a tripartite-process model

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Cited by 67 publications
(41 citation statements)
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“…Online game loyalty indicates players' strong preference toward the game they play (Teng, ). Previous findings showed individual characteristics (age, gender, and personality), game characteristics (game quality, service quality, customization, and innovation), game perception (value and risk), game experience (flow), and social interaction (social behavior, social capital, and social norms) have an effect on online game loyalty (Chen, ; Hsiao and Chiou, , , 2012c; Rezaei and Ghodsi, ; Teng, , ; Teng and Chen, ; Wang, ; Yang et al ., ; Li et al ., ; Wei et al ., ). Among those influential factors, the effect of social interaction (social activity, social capital, and social norms) on game loyalty has received the most research attention.…”
Section: Literature Reviewmentioning
confidence: 98%
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“…Online game loyalty indicates players' strong preference toward the game they play (Teng, ). Previous findings showed individual characteristics (age, gender, and personality), game characteristics (game quality, service quality, customization, and innovation), game perception (value and risk), game experience (flow), and social interaction (social behavior, social capital, and social norms) have an effect on online game loyalty (Chen, ; Hsiao and Chiou, , , 2012c; Rezaei and Ghodsi, ; Teng, , ; Teng and Chen, ; Wang, ; Yang et al ., ; Li et al ., ; Wei et al ., ). Among those influential factors, the effect of social interaction (social activity, social capital, and social norms) on game loyalty has received the most research attention.…”
Section: Literature Reviewmentioning
confidence: 98%
“…Therefore, players must organize themselves into teams to play the game. This team activity can positively affect loyalty (Hsiao and Chiou, ; Teng and Chen, ). In a massively multiplayer online role‐playing game (MMORPG), the team comprised by players is called a guild .…”
Section: Literature Reviewmentioning
confidence: 99%
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