2022
DOI: 10.3389/fpsyg.2022.918968
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The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach

Abstract: Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and administered the study survey to collect data from violent videogame users. We collected 208 valid responses that were further analyzed. The present study used SmartPLS (3.3.3) software to perform partial least squares s… Show more

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Cited by 2 publications
(1 citation statement)
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“…The data was screened initially to exclude bias and incomplete responses. Out of 301 responses, 26 were deleted because of insincere answers, such as straight line, zigzag line, extra neutral responses and odd answer patterns (Hussain et al , 2023; Abbasi et al , 2022c). In total, 275 complete responses were used (thereby 89% usable response rate), with 100% females.…”
Section: Methodsmentioning
confidence: 99%
“…The data was screened initially to exclude bias and incomplete responses. Out of 301 responses, 26 were deleted because of insincere answers, such as straight line, zigzag line, extra neutral responses and odd answer patterns (Hussain et al , 2023; Abbasi et al , 2022c). In total, 275 complete responses were used (thereby 89% usable response rate), with 100% females.…”
Section: Methodsmentioning
confidence: 99%