2013
DOI: 10.1016/j.compedu.2013.02.009
|View full text |Cite
|
Sign up to set email alerts
|

The effect of uncertainty on learning in game-like environments

Abstract: a b s t r a c tConsidering the role of games for educational purposes, there has an increase in interest among educators in applying strategies used in popular games to create more engaging learning environments. Learning is more fun and appealing in digital educational games and, as a result, it may become more effective. However, few research studies have been conducted to establish principles based on empirical research for designing engaging and entertaining games so as to improve learning. One of the esse… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

3
36
0
4

Year Published

2014
2014
2024
2024

Publication Types

Select...
7
3

Relationship

0
10

Authors

Journals

citations
Cited by 75 publications
(47 citation statements)
references
References 60 publications
(67 reference statements)
3
36
0
4
Order By: Relevance
“…Uncertainty provides motivation and can increase interest (Ozcelik, Cagiltay, and Ozcelik, 2013). It mimics real life, as the solution to a problem is not always immediately clear.…”
Section: Description Of Requirementsmentioning
confidence: 99%
“…Uncertainty provides motivation and can increase interest (Ozcelik, Cagiltay, and Ozcelik, 2013). It mimics real life, as the solution to a problem is not always immediately clear.…”
Section: Description Of Requirementsmentioning
confidence: 99%
“…Применение геймификации как одного из подходов к обучению позволяет обычные проблемы и задачи превратить в интересные и увлекательные, в том числе, за счет эффекта неопределенности и неожиданности, что делает геймификацию мощным инструментом, который целесообразно использовать при решении разнообразных проблем современного образования [8]. При этом новые методы об-учения должны основываться на эффективном использовании ин-формационных и компьютерных технологий в учебном процессе и создавать эффективную интерактивную образовательную среду [6].…”
unclassified
“…This game has not involved an uncertainty element that could increase motivation and time spending learning [18]. This work will be continued with the development of the volcano eruption disaster mitigation simulation game that would apply probabilistic volcanic disaster model, and provide more options for player in order to provide user with the experiences of the situation that may encounter in the real situation.…”
Section: Discussionmentioning
confidence: 99%