“…The studies in the field are vast, ranging from measuring immersion through abstract concepts such as avatars (Farrow & Iacovides, 2014), to immersion as a result of social engagement (Grinberg, Careaga, Mehl, & O'Connor, 2014), while others have studied for form and content to determine the relationship between immersion, emotion, and presence (Banos, Botella, Alcaniz, Liano, Guerrero, & Rey, 2004). One study, however, draws attention to how studies in the field focus on how immersion, presence, and VR systems are measured through outcomes and provides some insight as to the inputs that must go into designing VR systems for immersion and presence in the first place -thereby drawing focus to the usability of systems (Sun, Li, Zhu, & Hsiao, 2015). This, in turn draws attention to the more tangible aspects of VR.…”