2019
DOI: 10.33225/jbse/19.18.450
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The Effect of Users’ Behavioral Intention on Gamification Augmented Reality in Stem (Gar-Stem) Education

Abstract: As people attach increasing importance to the learning environment and design of teaching materials in STEM, how to design teaching materials that enable students to seamlessly integrate the learning of scientific investigation, engineering design, mathematical reasoning, and technical skills has become increasingly important. The purpose of this research was to explore the behavioral intention of GAR-STEM teaching application users. The results showed that the best predictor of practicability, entertainment, … Show more

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Cited by 25 publications
(17 citation statements)
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References 92 publications
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“…STEAM activities can also attract the attention of students and encourage and improve their creativity [9,10]. Su (2019) explored the Effect of the Users' Behavioral Intentions on Gamification Augmented Reality in Stem (Gar-Stem) Education. Advanced technology and teaching can enhance the effectiveness of STEM learning and improve the learners' participation in, and attitude towards, learning [11].…”
Section: Introductionmentioning
confidence: 99%
“…STEAM activities can also attract the attention of students and encourage and improve their creativity [9,10]. Su (2019) explored the Effect of the Users' Behavioral Intentions on Gamification Augmented Reality in Stem (Gar-Stem) Education. Advanced technology and teaching can enhance the effectiveness of STEM learning and improve the learners' participation in, and attitude towards, learning [11].…”
Section: Introductionmentioning
confidence: 99%
“…(14) correlation coefficient value between social norm and user loyalty was 0.736; they were highly correlated. (15) correlation coefficient value between user preference and user loyalty was 0.752; they were highly correlated.…”
Section: The Analysis Of the Correlation Coefficientmentioning
confidence: 90%
“…AR technology helps students learn effectively as well as brings unique cultural environment interaction to people [13]. Many scholars have already developed related AR tech for education [14,15]. Besides the part of AR and mobile devices, personal experiences are also important.…”
Section: Augmented Realitymentioning
confidence: 99%
“…These five research lines gather all the concepts related to the sustainability of AR in HE, since this includes different aspects related to technologies [123], their applications in different economic sectors [124,125], the application in HE [126,127], and the application of technologies in the education sector [128,129].…”
Section: Keyword Analysismentioning
confidence: 99%