Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2013
DOI: 10.1145/2470654.2470763
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The effect of virtual achievements on student engagement

Abstract: Badge-based achievement systems are being used increasingly to drive user participation and engagement across a variety of platforms and contexts. Despite positive anecdotal reports, there is currently little empirical evidence to support their efficacy in particular domains. With the recent rapid growth of tools for online learning, an interesting open question for educators is the extent to which badges can positively impact student participation.In this paper, we report on a large-scale (n > 1000) randomize… Show more

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Cited by 371 publications
(259 citation statements)
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References 19 publications
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“…[1,6,9,12,14,17,40]). In contrast, we took an exploratory approach, gathering rich and detailed data to show the varied ways in which one particular gamification platform was appropriated.…”
Section: Methodological Implicationsmentioning
confidence: 99%
See 4 more Smart Citations
“…[1,6,9,12,14,17,40]). In contrast, we took an exploratory approach, gathering rich and detailed data to show the varied ways in which one particular gamification platform was appropriated.…”
Section: Methodological Implicationsmentioning
confidence: 99%
“…While some extant research does examine gamification targeted at primary school student users [4,16,19], its focus has not been on motivation. At the same time, empirical work that examines gamification and motivation (such as [1,9,14,17,26,30]) tends to focus on University students, and reports mixed evidence of its success on this user group [43].…”
Section: Gamification In Educationmentioning
confidence: 99%
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