2023
DOI: 10.22219/jpbi.v9i2.26269
|View full text |Cite
|
Sign up to set email alerts
|

The effective learning process in 5E flipped learning environment: A case study of medical assistant students

Bala Krishnian Muniandy,
Por Fei Ping,
Rames Prasath Mahatan Rai

Abstract: Different studies have addressed different aspects of flipped learning but its practices and issues with integrated 5E learning cycles in higher education in Malaysia context still need to be explored. This case study is an attempt to explore medical assistant undergraduate students’ learning experiences in the 5E flipped learning environment (5EFL). Varied forms of data were collected, including (1) semi-structured individual interviews with students, (2) student focus discussions, (3) participant learning jo… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 28 publications
0
1
0
Order By: Relevance
“…Pteridophyta Smart Card, whose basic concept is a playing card, makes the learning process easy and fun, because Generation Z students prefer learning in the form of games (Karina et al, 2021) and not in a wayread or listen to a lecture (Hastini et al, 2020).What's more, generation Z has a very low average attention span or level of concentration in learning, namely only 8 seconds (Bunardi & Prestianta, 2023;Shatto & Erwin, 2016). The packaging of Pteridophyta Smart Card media in the form of a card game provides space and opportunity for students to play an active role in learning so that it has a positive impact (Muniandy et al, 2023), specifically in developing students' understanding of ferns.…”
Section: Discussionmentioning
confidence: 99%
“…Pteridophyta Smart Card, whose basic concept is a playing card, makes the learning process easy and fun, because Generation Z students prefer learning in the form of games (Karina et al, 2021) and not in a wayread or listen to a lecture (Hastini et al, 2020).What's more, generation Z has a very low average attention span or level of concentration in learning, namely only 8 seconds (Bunardi & Prestianta, 2023;Shatto & Erwin, 2016). The packaging of Pteridophyta Smart Card media in the form of a card game provides space and opportunity for students to play an active role in learning so that it has a positive impact (Muniandy et al, 2023), specifically in developing students' understanding of ferns.…”
Section: Discussionmentioning
confidence: 99%