“…Some studies suggest that prominent placements are expected to create a more negative affective response, as they are more visible to the audience and such placements are evaluated as intrusive (Kinard & Hatman, 2013;Shiv, Edell & Payne, 1997;Van Reijmersdal, 2009;Hernandez, Chapa, Minor, Maldonado & Barranzuella, 2004). Some other findings state that the placement of products in video games and advergames, when compared with other media like movies or television shows, receive a more positive attitude from the audience (Bellman, Kemp, Haddad & Varan, 2014;Williams, et al, 2011). In other studies, it is suggested that as the advertising messages in a gaming environment are presented differently than other media, the players would ignore or not notice the persuasive elements embedded within the game (Raney, Arpan, Pashupati & Brill, 2003).…”