Abstract:The main purpose of this research is to investigate the effectiveness of on-line game Kahoot on technical vocabulary learning and motivation among preparatory year engineering students. To achieve the purpose of the study, a pre-post-test was constructed to measure students' level in technical vocabulary learning and a questionnaire to measure the students' motivation towards learning technical vocabulary. The participants of the study, totaling 60 divided into two groups (experimental and control), were selec… Show more
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