“…On the other hand, we are interested in researching the wellbeings of students (Ye and Ho, 2023) and the use of online courses and MOOCs under COVID-19 (Cheng et al ., 2023a, b; Cheng, 2022; Wang et al ., 2022c). We are also interested in using games and virtual reality to engage students in learning activities (Huang, 2023; Wu and Tu, 2023; Li and Liu, 2023; Liu et al ., 2023; Yu et al ., 2023; Zhang, 2022; Suen et al ., 2020).…”