2012
DOI: 10.1136/bmj.e2598
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The effectiveness of SPARX, a computerised self help intervention for adolescents seeking help for depression: randomised controlled non-inferiority trial

Abstract: Objective To evaluate whether a new computerised cognitive behavioural therapy intervention (SPARX, Smart, Positive, Active, Realistic, X-factor thoughts) could reduce depressive symptoms in help seeking adolescents as much or more than treatment as usual.Design Multicentre randomised controlled non-inferiority trial.Setting 24 primary healthcare sites in New Zealand (youth clinics, general practices, and school based counselling services).Participants 187 adolescents aged 12-19, seeking help for depressive sy… Show more

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Cited by 604 publications
(587 citation statements)
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References 38 publications
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“…Few previous studies assessed the effect of exposure to games on health outcomes with a pragmatic trial design [59,60]. The small effect size found in this study is consistent with those studies, as well as with previous systematic reviews and meta-analyses of randomized controlled studies on the efficacy of games for clinical and behavioral outcomes [30,35].…”
Section: Summary Of Evidencesupporting
confidence: 81%
See 1 more Smart Citation
“…Few previous studies assessed the effect of exposure to games on health outcomes with a pragmatic trial design [59,60]. The small effect size found in this study is consistent with those studies, as well as with previous systematic reviews and meta-analyses of randomized controlled studies on the efficacy of games for clinical and behavioral outcomes [30,35].…”
Section: Summary Of Evidencesupporting
confidence: 81%
“…The small effect size found in this study is consistent with those studies, as well as with previous systematic reviews and meta-analyses of randomized controlled studies on the efficacy of games for clinical and behavioral outcomes [30,35]. Although interdependent outcome domains change simultaneously [61], results add specifically to anecdotal evidence from previous randomized trials that depressive symptoms are a plausible target for serious gaming [60,62]. Current findings also suggest relatively efficiency of the group format, and largely independent computer usage.…”
Section: Summary Of Evidencesupporting
confidence: 80%
“…In summary, Rainbow SPARX is the 'rainbow version' of SPARX (Merry et al, 2012). It is a seven module computerized cognitive behavioral therapy program, which uses the medium of a fantasy world, in which the user's avatar is faced with a series of challenges to rid a virtual world of gloom and negativity.…”
Section: Methodsmentioning
confidence: 99%
“…En última instancia, los investigadores han demostrado interés en la evaluación de los videojuegos para aplicaciones prácticas, por ejemplo, en el tratamiento cognitivo del Trastorno por Déficit de Atención con Hiperactividad (TDAH) (Fletcher, 2013;Prins et al, 2013), así como para el seguimiento y evaluación de diversos trastornos neuropsiquiátricos relacionados, como el autismo y la depresión (Hiniker, Wong & Williamson, 2013;Iakimova et al, 2013, Merry et al, 2012. Por otra parte, se están discutiendo las aplicaciones para el trastorno de la fluencia de inicio en la infancia (i.e.…”
Section: Introductionunclassified