2012
DOI: 10.1016/j.elerap.2011.10.001
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The effects of a player’s network centrality on resource accessibility, game enjoyment, and continuance intention: A study on online gaming communities

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Cited by 75 publications
(42 citation statements)
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“…They found that “when IT applications vary from utilitarian to hedonic, the primary predictors will shift from extrinsic to intrinsic motivators.” Online gaming is a typical example of using IT technologies in a hedonic context. Other studies in the literature have also confirmed the significant effect of intrinsic motivation factors on behavioral intention to use (Ha, Yoon, & Choi, ; Hsiao & Chiou, ; Lee, ; Lee et al., ). Lee et al.…”
Section: Discussionmentioning
confidence: 57%
See 1 more Smart Citation
“…They found that “when IT applications vary from utilitarian to hedonic, the primary predictors will shift from extrinsic to intrinsic motivators.” Online gaming is a typical example of using IT technologies in a hedonic context. Other studies in the literature have also confirmed the significant effect of intrinsic motivation factors on behavioral intention to use (Ha, Yoon, & Choi, ; Hsiao & Chiou, ; Lee, ; Lee et al., ). Lee et al.…”
Section: Discussionmentioning
confidence: 57%
“…They found that "when IT applications vary from utilitarian to hedonic, the primary predictors will shift from extrinsic to intrinsic motivators." Online gaming is a typical (Ha, Yoon, & Choi, 2007;Hsiao & Chiou, 2012;Lee, 2009;Lee et al, 2011). Lee et al (2011) concluded that the hedonic aspects of technology are important in self-service technology usage.…”
Section: Discussionmentioning
confidence: 99%
“…Hsiao and Chiou (2012) indicated that centrality allows actors to access resources from their network. Additionally a focus blogger with high degree centrality can directly contact many followers, forming direct ties.…”
Section: Hypothesesmentioning
confidence: 99%
“…The questionnaire has been used in previous research to evaluate game and other type of entertainment [14][15]. The players also need to describe briefly their experience in playing the game based on their cultural values.…”
Section: Testingmentioning
confidence: 99%