2023
DOI: 10.3390/healthcare11202740
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The Effects of Adolescents’ Participation in Video Games on Cognitive Function and Motor Control Skills

Hyoyeon Ahn,
Jongeun Won

Abstract: There is still a lack of understanding of the productive areas of video game participation. Therefore, in order to observe positive effects and changes in game participation, this study examines the effects of game participation on the cognitive function and motor skills from 130 adolescents. To evaluate the participants’ test performance, a cognitive function and motor control skill test program consisting of 10 tests were used (Trail Making, Corsi block, Tower of London, shooting game tasks, etc.). Differenc… Show more

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Cited by 3 publications
(3 citation statements)
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“…Videogames, from the moment they started to spread, have intrigued people and scientists alike. Many have raised their concerns regarding the potential adverse effects of digital technologies on the developing brains of adolescents, who are typically the age group that uses them the most [ 15 , 16 , 17 ]. Most studies initially focused on the adverse outcomes of videogames, but recently, this is starting to shift as more and more research highlights their potential benefits [ 12 ].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Videogames, from the moment they started to spread, have intrigued people and scientists alike. Many have raised their concerns regarding the potential adverse effects of digital technologies on the developing brains of adolescents, who are typically the age group that uses them the most [ 15 , 16 , 17 ]. Most studies initially focused on the adverse outcomes of videogames, but recently, this is starting to shift as more and more research highlights their potential benefits [ 12 ].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, both frequency and ability of playing have been stated to be important in modulating how videogame play affects the different abilities of the players [ 16 , 34 ]. The GSQ includes six genres that are both widely popular and frequently investigated in studies [ 34 , 104 , 105 ].…”
Section: Introductionmentioning
confidence: 99%
“…Despite the ongoing debate, there is a lack of reported psychopathological issues among esports athletes. Recent studies have explored the benefits of video game participation, highlighting the need for bidirectional studies on positive and negative aspects in follow-up studies [ 20 , 21 , 22 ]. The psychological difficulties that athletes experience on the actual sports field are explained by the conceptual theory of sports competition anxiety [ 23 ].…”
Section: Introductionmentioning
confidence: 99%