2014
DOI: 10.4018/ijgcms.2014010101
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The Effects of Avatar-Based Customization on Player Identification

Abstract: Games allow players to perceive themselves in alternate ways in imagined worlds. Player identification is one of the outcomes of gameplay experiences in these worlds and has been shown to affect enjoyment and reduce self-discrepancy. Avatar-based customization has potential to impact player identification by shaping the relationship between the player and the character. This mixed method study aims to fill the gap in the identification literature by examining the effects of avatar-based customization on player… Show more

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Cited by 68 publications
(71 citation statements)
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“…Correlations between the two measures were not reported, but if they were measuring the same construct, then the direction of the effect ought to be the same. Elsewhere, customisation has been shown to improve a users identification with their avatar (Turkay & Kinzer, 2014), which in turn has been shown to influence motivation to play games (Birk, Atkins, Bowey, & Mandryk, 2016), enjoyment and exercise intentions during an exergame (B. J. Li & Lwin, 2016).…”
Section: Evidence Of Effectivenessmentioning
confidence: 99%
“…Correlations between the two measures were not reported, but if they were measuring the same construct, then the direction of the effect ought to be the same. Elsewhere, customisation has been shown to improve a users identification with their avatar (Turkay & Kinzer, 2014), which in turn has been shown to influence motivation to play games (Birk, Atkins, Bowey, & Mandryk, 2016), enjoyment and exercise intentions during an exergame (B. J. Li & Lwin, 2016).…”
Section: Evidence Of Effectivenessmentioning
confidence: 99%
“…Taking the latter approach, an environment that maintains user interest in their online identities may encourage their return to the game's community. Customization, defined as a series of choices, is a common way for users to establish their online identities (Turkay & Kinzer, 2014).…”
Section: Motivationmentioning
confidence: 99%
“…One of the most important aspects of virtual worlds is that they are avatar-based. Avatars have been a crucial feature of digital games and online environments since their inception, due to their representations of players in these online worlds (Turkle, 1995;Turkay & Kinzer, 2014). Many games allow avatar customization to some extent.…”
Section: Customizationmentioning
confidence: 99%
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“…After the background story ends, the players are asked to choose between two different racial versions of Linda (1) a white caucasian lady, or (2) a latina lady ( Figure 1). This racial-selection option was thought with players with diverse ethnicity in mind, as choosing a game character of the same (or similar) racial group might increase the sense of connection between the player and the in-game character (Turkay et al, 2016).…”
Section: A Game Designmentioning
confidence: 99%