2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00019
|View full text |Cite
|
Sign up to set email alerts
|

The Effects of Delayed Interaction Cues in Virtual Reality Training

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

1
11
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
3
2

Relationship

1
4

Authors

Journals

citations
Cited by 5 publications
(12 citation statements)
references
References 27 publications
1
11
0
Order By: Relevance
“…And, go cues provide navigational assistance (e.g., [14]). Based on their literature review, Hu et al [16] identified four additional purposes for interaction cues: pick, manipulate, gesture, and speak. Pick cues inform the user to select a particular object or element (e.g., [26]).…”
Section: Interaction Cue Purpose and Task Typementioning
confidence: 99%
See 4 more Smart Citations
“…And, go cues provide navigational assistance (e.g., [14]). Based on their literature review, Hu et al [16] identified four additional purposes for interaction cues: pick, manipulate, gesture, and speak. Pick cues inform the user to select a particular object or element (e.g., [26]).…”
Section: Interaction Cue Purpose and Task Typementioning
confidence: 99%
“…In general, most interaction cues are immediately presented [16]. However, there are examples within the literature of delayed interaction cues that are presented later to give the user a chance to act first.…”
Section: Interaction Cue Timingmentioning
confidence: 99%
See 3 more Smart Citations