“…For this reason, we have applied the concept of serious gaming and response algorithms to training interviewers in the context of CSA cases. Serious gaming, that Ritterfeld, Cody, and Vorderer () defined as ‘any form of interactive computer‐based game software for one or multiple players to be used on any platform and that has been developed with the intention to be more than entertainment’ (p. 6), has been proved to be effective in improving learning in different fields (for a review see Olszewski, ; Van Dijk, Spil, van der Burg, Wenzler, & Dalmolen, ; Wouters, Van Nimwegen, Van Oostendorp, & Van Der Spek, ), in improving complex skills, for example, in surgical skills training (Graafland, Schraagen, & Schijven, ) and in improving the use of open‐ended questions in a group of teachers (Brubacher, Powell, Skouteris, & Guadagno, ) and students (Pompedda, Zappalà, & Santtila, ). However, the current study adds the concepts of probabilistic response algorithms and reflection that was not present in the previously mentioned work.…”