2020
DOI: 10.35736/jcs.31.3.1
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The Effects of Experiential Factors of VR and AR on Consumer Shopping Intention

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Cited by 3 publications
(2 citation statements)
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“…Vividness and interactivity are concepts that have been proposed by Steuer [37] as the characteristics of interfaces that provide VR experiences, and they have been used as major variables that affect the users' virtual experiences. Hong and Han [15] used immersion, emotional value, functional value, suitability, willingness to recommend, willingness to experience the future, and willingness to purchase, whereas Jang and Chun [21] used the sense of presence, immersion, and interaction as explaining variables.…”
Section: User Experience For Virtual Realitymentioning
confidence: 99%
See 1 more Smart Citation
“…Vividness and interactivity are concepts that have been proposed by Steuer [37] as the characteristics of interfaces that provide VR experiences, and they have been used as major variables that affect the users' virtual experiences. Hong and Han [15] used immersion, emotional value, functional value, suitability, willingness to recommend, willingness to experience the future, and willingness to purchase, whereas Jang and Chun [21] used the sense of presence, immersion, and interaction as explaining variables.…”
Section: User Experience For Virtual Realitymentioning
confidence: 99%
“…Recent application of VR/AR technology by fashion companies can convey the image of an innovative and creative brand, and thus, it is being used strategically by many different fashion brands [15]. In particular, it is worth noting the use of VR by global fashion companies; Italian luxury brands such as Dolce & Gabbana have implemented VR boutiques around the world, such as in Rome, Melbourne, Osaka, Miami, and Shanghai.…”
Section: Introductionmentioning
confidence: 99%