Abstract:Virtual reality (VR) has become an important tool in the gamification of physical activity and has been shown to increase motivation and adherence. In-game features such as progress visualizations and feedback, alongside levels of difficulty that provide sufficient challenge, work to satisfy the psychological need for autonomy and competence and increase motivation. The purpose of this study was to examine the effects of in-game features and levels of difficulty in VR gaming on motivation, perceived exertion, … Show more
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