2022
DOI: 10.18421/tem114-12
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The Effects of Gamified Exhibition in a Physical and Online Digital Interactive Exhibition Promoting Digital Heritage and Tourism

Abstract: The concept of gamification is to apply game-design elements and game principles in nongame contexts. Applying this concept in interactive exhibitions has enormous potential to attract visitors and improve their fun level, engagement, and learning. The purpose of this paper is to study the effect of the case study in which we applied gamification in two types of physical and online digital interactive exhibitions, both in the form of short events. The case study was conducted using gamified exhibition for both… Show more

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Cited by 3 publications
(2 citation statements)
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“…To promote tourism and cultural heritage, the concept of gamification is also used, involving the application of elements of game design and game rules in non-gaming contexts. Applying this concept to interactive exhibitions has great potential to attract visitors and increase their fun, engagement, and learning [63].…”
Section: Caring For Heritagementioning
confidence: 99%
“…To promote tourism and cultural heritage, the concept of gamification is also used, involving the application of elements of game design and game rules in non-gaming contexts. Applying this concept to interactive exhibitions has great potential to attract visitors and increase their fun, engagement, and learning [63].…”
Section: Caring For Heritagementioning
confidence: 99%
“…Other classifications of heritage are also described in the literature on the subject. For example, the following types of heritage can be cited: official, i.e., heritage that is legally and procedurally recognized as heritage and is entered into a register (e.g., [13]), tangible and intangible [28,29], inherent [29], natural/scientific (e.g., [32]), industrial (e.g., [33][34][35]), cultural (e.g., [36,37]) and digital cultural heritage (e.g., [38,39]), cultural sports [40] or agricultural [41], as well as gastronomy, as gastronomy is part of cultural heritage (e.g., [42]). Specializations of this term are also used, for example, the heritage of buildings, which is part of tangible heritage (cf.…”
mentioning
confidence: 99%