2019
DOI: 10.1007/978-3-030-22602-2_18
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The Effects of Immersion in a Virtual Reality Game: Presence and Physical Activity

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Cited by 30 publications
(17 citation statements)
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“…The research results quoted suggest that during training in a virtual environment, obese children are likely to perform intense exercise, forgetting about the discomfort that may accompany such exercise. Furthermore, increased physical exercise performance in IVR was linked by Yao and Kim [51] with high psychological arousal of players and their level of presence during the game. The authors examined young adults playing a stationary cycling video game on a cycle ergometer based on two levels of immersion (flat screen vs. HMD).…”
Section: Discussionmentioning
confidence: 99%
“…The research results quoted suggest that during training in a virtual environment, obese children are likely to perform intense exercise, forgetting about the discomfort that may accompany such exercise. Furthermore, increased physical exercise performance in IVR was linked by Yao and Kim [51] with high psychological arousal of players and their level of presence during the game. The authors examined young adults playing a stationary cycling video game on a cycle ergometer based on two levels of immersion (flat screen vs. HMD).…”
Section: Discussionmentioning
confidence: 99%
“…The more senses a system stimulates, the more it enables individuals to construct their own internal mental models of reality; the higher the levels of sensory fidelity a virtual space provides, the more similar to those real-world senses they become. Yao and Kim (2019) revealed that interactive virtual reality exercising games with multisensory stimulation led to a higher level of presence, psychological arousal and physical exercising performance.…”
Section: Key Features Of Immersionmentioning
confidence: 99%
“…Consequently, VR technology is increasingly being used in various areas of life and science, including health care, rehabilitation, psychology, education, engineering, manufacturing, and entertainment [2,[4][5][6][7][8][9][10]. The development of information technology and the ever-increasing popularity of video games are often associated with the reduction of a person's physical activity (PA) in favor of prolonged sitting in front of a computer, resulting in poor well-being and progressive deterioration in the physical and mental health status [11][12][13][14] Therefore, in recent years, there has been a growing interest in active virtual reality games (AVRGs), which provide entertainment and encourage PA [15][16][17][18][19][20][21][22][23][24][25]. AVRGs are video games that require users to perform physical exercise [26].…”
Section: Introductionmentioning
confidence: 99%