2023
DOI: 10.1089/g4h.2022.0088
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The Effects of Interactive Virtual Reality in Patients with Chronic Musculoskeletal Disorders: A Systematic Review and Meta-Analysis

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Cited by 16 publications
(9 citation statements)
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“…VRBR induces distraction in these patients. It allows the patients to perform active and rehabilitative exercises due to reduced cognitive attention in pain and avoidance behaviors [73,74]. Distraction induced by VRBR and the regulation of the autonomic system and emotions in the limbic system and hippocampus could be the explanation that supports the fact that patients who performed VRBR increased their pain tolerance in comparison to CT [75].…”
Section: Discussionmentioning
confidence: 96%
“…VRBR induces distraction in these patients. It allows the patients to perform active and rehabilitative exercises due to reduced cognitive attention in pain and avoidance behaviors [73,74]. Distraction induced by VRBR and the regulation of the autonomic system and emotions in the limbic system and hippocampus could be the explanation that supports the fact that patients who performed VRBR increased their pain tolerance in comparison to CT [75].…”
Section: Discussionmentioning
confidence: 96%
“…Musculoskeletal rehabilitation (MSR) combines various therapeutic modalities in an interdisciplinary setting to help the individual to return to normal function or to improve his/her disabilities. Musculoskeletal disorders affect 20-30% of the world's population, being the second leading cause of disability [1]. Rehabilitation can be structured in inpatient or outpatient settings, according to the severity and the type of diagnosis, deficiencies, handicap, and objectives.…”
Section: Introductionmentioning
confidence: 99%
“…Usually, the more chronic the musculoskeletal disease is, the longer the treatment lasts. Chronic musculoskeletal disorders are typically characterised by chronic pain and functional disability [1]. Furthermore, patients suffering from such kinds of disorders are exposed to psychological stress and can develop behaviours characterized by kinesiophobia and avoidance [1].…”
Section: Introductionmentioning
confidence: 99%
“…For instance, they have been shown to be effective in joint arthroplasty rehabilitation [ 20 , 21 , 22 , 23 ], as well as in the treatment of chronic neck pain and shoulder impingement syndrome [ 24 ]. Furthermore, pain reductions have been reported in patients with acute burns [ 25 , 26 ], and in patients with chronic musculoskeletal disorders [ 27 , 28 ]. Encouraging results were also obtained regarding sport injury prevention [ 29 ].…”
mentioning
confidence: 99%
“…Serious games is an emerging field and further assessment of more completed solutions on larger populations will be needed to be more specific on the advantages and drawbacks. For example, multiple studies reported no significant differences in clinical outcomes between serious games and traditional exercises, but nonetheless considered the instrumentation to be beneficial [ 21 , 24 , 25 , 28 ]. In these cases, the conclusions were mostly driven by the increase in the sense of engagement [ 3 ] and the possibility to deliver high-quality care at lower costs, contributing to more accessible and efficient healthcare [ 4 ].…”
mentioning
confidence: 99%