2011
DOI: 10.1016/j.trf.2011.08.002
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The effects of motion on in-vehicle touch screen system operation: A battle management system case study

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Cited by 26 publications
(12 citation statements)
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“…This can significantly reduce the pointing time and the effort associated with interacting with the GUI. Thus, usability of interactive displays in the vehicle environment can be significantly improved by minimizing the visual, cognitive, and manual workload necessary to operate them, especially for the driver [1]- [3], [8]- [10], [22]. The proposed system could also be used to facilitate pointing at 3-D or virtual displays where depth information is crucial, and where the interactive area is projected rather than displayed on a physical surface.…”
Section: Discussionmentioning
confidence: 99%
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“…This can significantly reduce the pointing time and the effort associated with interacting with the GUI. Thus, usability of interactive displays in the vehicle environment can be significantly improved by minimizing the visual, cognitive, and manual workload necessary to operate them, especially for the driver [1]- [3], [8]- [10], [22]. The proposed system could also be used to facilitate pointing at 3-D or virtual displays where depth information is crucial, and where the interactive area is projected rather than displayed on a physical surface.…”
Section: Discussionmentioning
confidence: 99%
“…In the systems described by (10) and (14), the model state is explicitly dependent on the destination, which is not known a priori. However, by considering N such models, one for each possible endpoint, D i that leads to a model best explaining the observed partial pointing trajectory m 1:k is assigned the highest probability of being the intended destination D I .…”
Section: B Sequential Likelihood Evaluationmentioning
confidence: 99%
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“…This can compromise the system response by producing erroneous selection(s). Rectifying the error(s) or adapting to the noisy environment often ties up even larger amounts of attention that would otherwise be available for driving [26]. In this paper, we utilise a pointing gesture tracker and probabilistic destination inference algorithms to predict the intended item on the touchscreen early in the pointing task, i.e.…”
Section: Introductionmentioning
confidence: 99%