2020
DOI: 10.21203/rs.3.rs-40814/v1
|View full text |Cite
Preprint
|
Sign up to set email alerts
|

The Effects of Scientific Self-efficacy and Cognitive Anxiety on Science Engagement with “Question-Observation-Doing-Explanation” Model during Schools Disruption in COVID-19 Pandemic

Abstract: Abstract The game-based learning supported by mobile intelligence technology has promoted the renewal of teaching and learning model. Therefore, a model of Question-Observation-Doing-Explanation (QODE) based on smart phones was constructed and applied to the science learning during school disruption in COVID-19 pandemic. In this study, from the theoretical perspective of Cognitive-affective Theory of Learning with Media, Bandura’s Motivation Theory and Community of Inqu… Show more

Help me understand this report
View published versions

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
7
0
1

Year Published

2020
2020
2023
2023

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 10 publications
(8 citation statements)
references
References 66 publications
0
7
0
1
Order By: Relevance
“…Recently, gamification has been used informally and formally in education, bridging play and learning using game-based design elements (Ofosu-Ampong et al, 2019). However, due to the pandemic, there has been an exponential increase in technology usage in education to support online learning (Yang et al, 2020). The universities in Africa have employed techno-structural reengineering OD intervention to achieve dramatic improvements in engaging and motivating students by considering the potential of technology, particularly in gamifying or integrating digital game-based elements in learning (Sawahel, 2020).…”
Section: Reengineering Gamification For Education During the Pandemicmentioning
confidence: 99%
See 1 more Smart Citation
“…Recently, gamification has been used informally and formally in education, bridging play and learning using game-based design elements (Ofosu-Ampong et al, 2019). However, due to the pandemic, there has been an exponential increase in technology usage in education to support online learning (Yang et al, 2020). The universities in Africa have employed techno-structural reengineering OD intervention to achieve dramatic improvements in engaging and motivating students by considering the potential of technology, particularly in gamifying or integrating digital game-based elements in learning (Sawahel, 2020).…”
Section: Reengineering Gamification For Education During the Pandemicmentioning
confidence: 99%
“…Technology such as online videos and games has become part and staple of teachers' online lesson delivery during this pandemic (Yang et al, 2020). Ofosu-Ampong et al (2019) argued that leveraging gamification to the schools' learning management system (LMS) can enhance education to be fun and motivating.…”
Section: Leveraging Gamification Elements During the Pandemicmentioning
confidence: 99%
“…In the current pandemic era, students 'cognitive changes in facing the learning process greatly affect students' ability to complete school assignments (Yang et al, 2020). Yang et al (2020) further explained that long-term isolation has created many difficulties for students in online learning.…”
Section: Introductionmentioning
confidence: 99%
“…In the current pandemic era, students 'cognitive changes in facing the learning process greatly affect students' ability to complete school assignments (Yang et al, 2020). Yang et al (2020) further explained that long-term isolation has created many difficulties for students in online learning. Among them, students have received a serious stress response due to the issue of the virus in which transmission is very fast (Brooks et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Pandemi sürecinin eğitime yansıması üzerine yapılan araştırmalar incelendiğinde daha çok uzaktan eğitim sürecinin öğrenme üzerindeki etkisine dair değerlendirmeler yapıldığı (Bozkurt, 2020;Can, 2020;Karadağ & Yücel, 2020;Rebukha & Polishchuk, 2020;Viner vd., 2020), bu sürece ilişkin öğrenci ve öğretmen görüşlerinin alındığı (Almanthari, Maulina, & Bruce, 2020;Can, 2020;Davran, 2020;Karadağ & Yücel, 2020;Tezer & Cumhur, 2020;Yıldız, 2020) görülmektedir. Ayrıca, uzaktan eğitim sürecinin öğrencilerde oluşturduğu fiziksel (Rundle, Park, Herbstman, Kinsey, & Wang, 2020) ve bilişsel (Yang, Zhang, Kong, Wang, & Hong, 2020) gelişimleri konu alan çalışmaların yapıldığı, bu sürecin öğrenciler üzerindeki psikolojik (Cao vd., 2020;Wang vd., 2020) etkilerinin incelendiği araştırmaların yer aldığı görülmektedir. Öğrencilerin uzaktan eğitim sürecinde gösterdikleri gerçek performanslarının değerlendirilmesinin önemli olduğu ve bu duruma dair herhangi bir araştırmanın yapılmadığı dikkatleri çekmiştir.…”
Section: Introductionunclassified