“…Enabling multiple simultaneous users to communicate and collaborate is useful in many applications (e.g., see Section 4.3) Collaborative scenarios require design reconsiderations both for visualization (e.g., who should see what when, can one share a view, point at objects, show the other person(s) something), and interaction (e.g., can two people have eye contact, can one user hand something to another user, can two people carry a virtual table together). These are not trivial challenges, and proposed solutions are largely experimental [122,123]. Ideally, in a collaborative XR, people should (1) experience the presence of others (e.g., using avatars of the full body, or parts of the body such as hands) [124,125]; (2) be able to detect the gaze direction of others [126], and eventually, experience 'eye contact' [127]; (3) have on-demand access to what the others see ('shared field of view') [128,129]; (4) be able to share spatial context [123], especially in the case of remote collaboration (i.e., does it 'rain or shine' in one person's location, are they on the move, is it dark or light, are they looking at a water body?…”