2017 8th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2017
DOI: 10.1109/coginfocom.2017.8268273
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The effects of virtual and augmented learning environments on the learning process in secondary school

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Cited by 36 publications
(12 citation statements)
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“…The development process can continue in a new VR environment: the successor of the VirCA system applied now is the MaxWhere VR platform [41]- [44] that promises new prospects.…”
Section: Discussion and Suggestionsmentioning
confidence: 99%
“…The development process can continue in a new VR environment: the successor of the VirCA system applied now is the MaxWhere VR platform [41]- [44] that promises new prospects.…”
Section: Discussion and Suggestionsmentioning
confidence: 99%
“…In the ITC field, CogInfoCom solutions can be applied to determine the best parameters of the communication process (eg Human-Machine Interactions) [11]. There are concerns in the field of analysis of new communication channels: the subject of tactile perception of robot teleoperation [10,12], production planning in virtual environments [13], creation of 3D workspaces for people with special needs [14] or analysis of the factors danger in building environments [15] using VR techniques, or even less tangible subjects, such as Crowdsourcing [16], pedagogy [17] or economic models, production and investment [18].…”
Section: Coginfocom and Vr Technologiesmentioning
confidence: 99%
“…Due to the latter features individualized and self-regulated learning environments requiring the development of personalized learning strategies can emerge (Attwell, 2007) [3]. In the era of digital work schedules such solutions entailing digital platforms and virtual and three-dimensional presentation technologies suitable for the improvement of cognitive skills of learners can gain a greater appreciation [4] [6] [7] [8][9][10][11][12][13][14].…”
Section: Introductionmentioning
confidence: 99%