The efficacy and feasibility of an immersive virtual reality game to train spatial attention orientation after stroke: A stage 2 report
Hanne Huygelier,
Nora Tuts,
Karla Michiels
et al.
Abstract:Spatial neglect is a post‐stroke attention deficit for which there is no evidence‐based intervention. Immersive virtual reality (IVR) may increase treatment efficacy, as it allows to train spatial attention in a rich environment. This study evaluated the efficacy and feasibility of an IVR patient‐tailored training (HEMIRehApp). Using a cross‐over design, an active (spatially biased) and placebo (spatially unbiased) IVR intervention were compared. We aimed to recruit 8 per‐protocol left‐sided neglect patients. … Show more
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