2022
DOI: 10.3991/ijet.v17i07.26317
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The Efficacy of REV-OPOLY Augmented Reality Board Game in Higher Education

Abstract: Augmented Reality (AR) in the classroom is becoming a new trend, which incorporates technology in the teaching of topics in a particular course. An instance of the technology used in the classroom is an AR board game which is designed to aid in learning through games. This study is a continuation of a preliminary work, which will concentrate in the designing, developing, and testing phases of REV-OPOLY, a board game with AR intervention in the area of the emerging technology revolution. This study employs a qu… Show more

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Cited by 7 publications
(6 citation statements)
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“…The work of [21] presents a model for implementation of a hybrid cyber-range based on the model of a real water supply system, but the work is conceptual and did not demonstrate workable implementation of the cyber range. It will be interesting to see the development of augmented reality learning such as [22] being applied for cyber security education to make it more immersive to the students.…”
Section: Cyber Security Educationmentioning
confidence: 99%
“…The work of [21] presents a model for implementation of a hybrid cyber-range based on the model of a real water supply system, but the work is conceptual and did not demonstrate workable implementation of the cyber range. It will be interesting to see the development of augmented reality learning such as [22] being applied for cyber security education to make it more immersive to the students.…”
Section: Cyber Security Educationmentioning
confidence: 99%
“…Penggunaan media pada proses pembelajaran dinilai cukup efektif untuk meningkatkan kualitas pendidikan (Nugroho, 2021), hal ini karena penggunaan media dapat menciptakan suasana belajar yang menyenangkan, sehingga siswa dapat lebih mudah memahami materi yang diberikan (Prihandoko & Yunianta, 2021). Kebermanfaatan board game juga dapat digunakan oleh siswa dalam mempelajari dan mencari pengetahuan baru (Nurhayati & Nurzaelani, 2020), dan membantu siswa memahami materi pelajaran yang diberikan oleh guru (Nordin et al, 2022).…”
Section: Pendahuluanunclassified
“…Immersive technology Augmented Reality (AR) has now become a new trend [1], which combines technology in teaching certain learning topics [2]. This technology is considered the latest discovery and innovation that facilitates sensory perception through digital objects [3], so it has the potential to be widely applied in the world of education [4], [5].…”
Section: Introductionmentioning
confidence: 99%