2017
DOI: 10.11141/ia.44.3
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The Embodied GIS. Using Mixed Reality to explore multi-sensory archaeological landscapes

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Cited by 14 publications
(10 citation statements)
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“…However, we do not intend to refer to prosthetics that attempt to simulate isolated senses, such as the virtual cocoon (Chalmers & Zányi 2009), a virtual-reality helmet that stimulated senses by using devices that could generate sound, smell, taste, various temperatures and so on, or the Dead Man's Nose (Eve 2017a), a prototype that emits different smells according to the location of the user. Although some of these, and especially Eve's embodied GIS approach within a Mixed Reality framework (Eve 2017b; 2018), provide a basis for integrating sensorial flows into a dynamic whole, we believe that such approaches do not do justice to the complex processes of experience and perception, and as noted above, treat sensoriality as a matter of bodily organs and isolated interaction devoid of affectivity, within a model of exterior stimuli and interior cognitive processing (see Hamilakis 2013, 106–8, for a critique).…”
Section: Towards Sensorial Digital Archaeologiesmentioning
confidence: 99%
“…However, we do not intend to refer to prosthetics that attempt to simulate isolated senses, such as the virtual cocoon (Chalmers & Zányi 2009), a virtual-reality helmet that stimulated senses by using devices that could generate sound, smell, taste, various temperatures and so on, or the Dead Man's Nose (Eve 2017a), a prototype that emits different smells according to the location of the user. Although some of these, and especially Eve's embodied GIS approach within a Mixed Reality framework (Eve 2017b; 2018), provide a basis for integrating sensorial flows into a dynamic whole, we believe that such approaches do not do justice to the complex processes of experience and perception, and as noted above, treat sensoriality as a matter of bodily organs and isolated interaction devoid of affectivity, within a model of exterior stimuli and interior cognitive processing (see Hamilakis 2013, 106–8, for a critique).…”
Section: Towards Sensorial Digital Archaeologiesmentioning
confidence: 99%
“…Studies and experiments involving the use of immersive, multisensory virtual reality, 3D-printed objects, and haptic interactions through virtual or augmented reality have demonstrated that these have an effect on how the past and ancient artefacts are experienced by people, therefore establishing them as a potentially fruitful venue for experimenting with the post-human and the past (Di Giuseppantonio Di Franco et al, 2015, 2016; Eve, 2017, 2018). Here, I argue that a possible entry lies in incorporating virtuality more broadly and using the affective agency of digital methods to create post-human environments and non-anthropocentric perceptions (see Figure 4).…”
Section: Towards a Post-humanist Framework In Roman Heritage: Not Feementioning
confidence: 99%
“…Combining virtual reality and archaeological reconstructions is of course not new, and lately there have been an increasing number of attempts at pulling archaeological reconstructions out of their static fields, instead embracing more fully their dynamics, analytical potential, and value for engagement (e.g. Morgan, 2009; Beale & Reilly, 2017; Eve, 2017). Archaeological reconstructions have also become the subject of discussions concerning their reality and authenticity (Stanley-Price, 2009, 32–46; Morgan, 2018, 136–51).…”
Section: Towards a Post-humanist Framework In Roman Heritage: Not Feementioning
confidence: 99%
“…Contemporary to some of the early work in aerial archaeology, photogrammetric methods in underwater archaeological site recording were implemented as early as the 1960s (Bass 1966). The subsequent decades saw incremental advancement in the adaptation of photogrammetric 3D recording for underwater archaeology, with pioneers (see Drap et al 2003;Green and Gainsford 2003) pushing the boundaries of available software. From 2006 onward, publications appeared utilising multi-image photogrammetry for small archaeological objects underwater using highly technical workflows.…”
Section: Underwater Photogrammetrymentioning
confidence: 99%