2021
DOI: 10.2991/assehr.k.211228.033
|View full text |Cite
|
Sign up to set email alerts
|

The Embodiment of Kübler-Ross Model through Game Elements in GRIS and Its Impact on Player Experience

Abstract: GRIS is a platform-adventure video game developed by a Spanish developer Nomada Studio and published by Devolver Digital in December 2018. This game tells a story about a journey of a young girl who struggles to overcome her depression and fear. The phenomenon of GRIS as a visual representation of depression is seen as a befitted mean that explains the correlation between immersive-interactive media and real-life events experienced by the sufferers. This research article discusses the understanding of how game… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2022
2022
2022
2022

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
references
References 6 publications
0
0
0
Order By: Relevance