Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 2015
DOI: 10.1145/2702123.2702483
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The Emergence of Interactive Behavior

Abstract: One reason that human interaction with technology is difficult to understand is because the way in which people perform interactive tasks is highly adaptive. One such interactive task is menu search. In the current article we test the hypothesis that menu search is rationally adapted to (1) the ecological structure of interaction, (2) cognitive and perceptual limits, and (3) the goal to maximise the trade-off between speed and accuracy. Unlike in previous models, no assumptions are made about the strategies av… Show more

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Cited by 47 publications
(52 citation statements)
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“…There is a continuous effort to encapsulate HCI knowledge by building models of users' behavior. Recently, models of menu performance [2,5,6] do not only predict average menu selection time, but also item selection time. Our results indicate that we should take frequency distribution into account when modeling menu performance so that the distribution is correctly parameterized and the investigation is ecologically valid.…”
Section: Discussionmentioning
confidence: 99%
See 3 more Smart Citations
“…There is a continuous effort to encapsulate HCI knowledge by building models of users' behavior. Recently, models of menu performance [2,5,6] do not only predict average menu selection time, but also item selection time. Our results indicate that we should take frequency distribution into account when modeling menu performance so that the distribution is correctly parameterized and the investigation is ecologically valid.…”
Section: Discussionmentioning
confidence: 99%
“…While uniform distribution does not reflect menu usage in real worlds [8,9,10,12], it has been used in many menu studies [2,4,5,16,20] because it is easy to experimentally control. In contrast, Zipfian distribution is more difficult to control in spite of better modelling item frequency distribution in common applications [6,8,9].…”
Section: The Uniform and Zipfian Distributionsmentioning
confidence: 99%
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“…The proposed methods are promising for parameter estimation in ACT-R, where simulations are often computationally intensive and do not permit the computation of a likelihood. The second case is a model that predicts eye movements and task completion time when searching for a target item from a visually displayed computer drop-down menu (Chen, Bailly, Brumby, Oulasvirta, & Howes, 2015). The model uses reinforcement learning (RL) to compute the optimal, utility-maximizing policy.…”
Section: Introductionmentioning
confidence: 99%