Dress is an embodied, physical experience which the touch-deprived sensory affordances of today’s screen technologies can only simulate. However, advances in haptic and virtual technologies suggest a re-embodied experience of dress might be possible in increasingly immersive digital fashion environments. These developments are explored through postphenomenology, which posits that technology mediates and co-determines relations between humans and the world, helping to shape the socio-cultural normative and value frameworks within which such phenomena occur. A model is proposed which conceptualizes these developments and serves as an interpretive framework of dress (dis)embodiment and technological mediation in digital fashion.