The evaluation of digital educational game use in pharmacology teaching process
Marcin Mateusz Granat,
Aleksandra Paź,
Dagmara Mirowska‐Guzel
Abstract:The aim of the study was to determine the usefulness of educational video games as a variety applied to the traditional teaching of pharmacology in topics of antifungal and hypolipidemic drugs. Sixty‐six volunteers were divided into control group (n = 33) and experimental group (n = 33). The first group received traditional seminar only, and the second played video game designed with the use of Kahoot! platform after the seminar. The assessment of knowledge was conducted with the use of three tests: pre‐test w… Show more
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