2019
DOI: 10.1016/j.geb.2018.12.005
|View full text |Cite
|
Sign up to set email alerts
|

The evolution of collaboration in symmetric 2×2-games with imperfect recognition of types

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
13
0

Year Published

2019
2019
2021
2021

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 16 publications
(13 citation statements)
references
References 33 publications
0
13
0
Order By: Relevance
“…That is, we could have a p i for each player i. Existing studies [33][34][35] focus on a discrete trait whereby any given player either can (p i = 1) or cannot (p i = 0) participate in collaboration.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…That is, we could have a p i for each player i. Existing studies [33][34][35] focus on a discrete trait whereby any given player either can (p i = 1) or cannot (p i = 0) participate in collaboration.…”
Section: Discussionmentioning
confidence: 99%
“…Newton [34] considers the evolution of collaboration across a broad range of environments and gives conditions under which positive amounts of collaboration can be expected to evolve. Most recently, Rusch [35] gives a comprehensive study of collaboration in two player, two strategy games, showing that amongst such games, the prisoner's dilemma is the most hostile to the evolution of collaboration, but that collaboration can evolve even in niches (mixtures of games) in which the prisoner's dilemma makes up as much as forty percent of all interactions. Table 1.…”
Section: Introductionmentioning
confidence: 99%
“…Most of all, while in the model the focus is on the effect of harsher environments on the probability of cooperation, future research needs to investigate how this effect interacts with standard rationales for the evolution of cooperation, including crucially network reciprocity. Moreover, an avenue for future research is to explore the effect of harsher environments when players are able to collaborate, in being able to make coordinated moves towards strategies that are mutually beneficial 74,75 .…”
Section: Discussionmentioning
confidence: 99%
“…The row and the column players represent the downstream Cournot competitors. For some restrictions imposed on the payoffs (we discuss them further in this section), the considered R&D investment game constitutes prominent examples of symmetric games, i.e., the prisoner's dilemma, the deadlock game, and the harmony game (Farahani and Sheikhmohammady, 2014;Płatkowski, 2017;Rusch, 2019). Let us now transform the above payoff matrix into the standard symmetric social game form (Curtis Eaton, 2004;Farahani and Sheikhmohammady, 2014;Płatkowski, 2017).…”
Section: Greed and Fear In Randd Investment Gamesmentioning
confidence: 99%