2022
DOI: 10.1145/3491207
|View full text |Cite
|
Sign up to set email alerts
|

The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality

Abstract: With innovations in the field of gaze and eye tracking, a new concentration of research in the area of gaze-tracked systems and user interfaces has formed in the field of Extended Reality (XR). Eye trackers are being used to explore novel forms of spatial human–computer interaction, to understand human attention and behavior, and to test expectations and human responses. In this article, we review gaze interaction and eye tracking research related to XR that has been published since 1985, which includes a tota… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
4
1

Citation Types

0
24
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 82 publications
(24 citation statements)
references
References 260 publications
0
24
0
Order By: Relevance
“…Driving, which is commonly considered as a goal-directed activity [7,8], is taken as the sensorimotor task in our psychophysical experiments. Due to its repeatable usability, high safety and good performance, (head-worn) virtual reality technique has become a popular paradigm to study gaze shifts and sensorimotor tasks [9,[44][45][46]. Therefore, our study is done based on head-worn virtual reality.…”
Section: Experiments Virtual Reality Environment and Taskmentioning
confidence: 99%
“…Driving, which is commonly considered as a goal-directed activity [7,8], is taken as the sensorimotor task in our psychophysical experiments. Due to its repeatable usability, high safety and good performance, (head-worn) virtual reality technique has become a popular paradigm to study gaze shifts and sensorimotor tasks [9,[44][45][46]. Therefore, our study is done based on head-worn virtual reality.…”
Section: Experiments Virtual Reality Environment and Taskmentioning
confidence: 99%
“…With the advent of widespread and affordable consumer VR hardware, more and more head-mounted displays (HMDs) are now starting to include eye tracking technology out of the box. Besides the growing use in behavioral research, eye tracking in VR can enable a variety of different use cases (Duchowski, 2002(Duchowski, , 2017Plopski et al, 2022). To highlight just some examples: Approaches such as foveated rendering allow higher visual fidelity and reduce rendering demands and power consumption for VR graphics (Albert et al, 2017;Patney et al, 2016), gaze-based pointing and target selection can be utilized to create intuitive and multimodal methods of interaction (Jacob & Stellmach, 2016;Majaranta & Bulling, 2014;Plopski et al, 2022;Tanriverdi & Jacob, 2000), and knowledge about a user's current gaze direction can enable novel ways to experience and imperceptibly manipulate a virtual environment (e.g., Langbehn et al, 2018;Marwecki et al, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Besides the growing use in behavioral research, eye tracking in VR can enable a variety of different use cases (Duchowski, 2002(Duchowski, , 2017Plopski et al, 2022). To highlight just some examples: Approaches such as foveated rendering allow higher visual fidelity and reduce rendering demands and power consumption for VR graphics (Albert et al, 2017;Patney et al, 2016), gaze-based pointing and target selection can be utilized to create intuitive and multimodal methods of interaction (Jacob & Stellmach, 2016;Majaranta & Bulling, 2014;Plopski et al, 2022;Tanriverdi & Jacob, 2000), and knowledge about a user's current gaze direction can enable novel ways to experience and imperceptibly manipulate a virtual environment (e.g., Langbehn et al, 2018;Marwecki et al, 2019). All of these applications have different requirements relating to the quality of eye tracking data, such as high spatial accuracy and precision of the estimated gaze position in the case of gaze selection and interaction (Feit et al, 2017;Orquin & Holmqvist, 2018;Schuetz et al, 2019Schuetz et al, , 2020, or very low latency between performing an eye movement and the corresponding change in a visual scene for foveated rendering (Albert et al, 2017;Stein et al, 2021).…”
Section: Introductionmentioning
confidence: 99%
“…This technology is being studied in fields such as education, engineering, gaming, and medicine [ 1 , 2 , 3 , 4 , 5 ]. Research has been conducted to identify or train reality-based users’ behaviors by applying it to automobiles, wheelchairs, and augmented reality [ 6 , 7 , 8 ]. However, research on eye-gaze direction-tracking is not limited to recognition and the analysis of physical changes in eye movement.…”
Section: Introductionmentioning
confidence: 99%
“…However, research on eye-gaze direction-tracking is not limited to recognition and the analysis of physical changes in eye movement. Recently, the scope of eye-gaze direction-tracking studies was expanded to the understanding of human psychology, behavior, emotions, and intentions [ 8 , 9 ]. Thus, eye-gaze direction-tracking studies commonly require the stability, accuracy, and precision of eye-gaze direction detection, as well as fast response speed.…”
Section: Introductionmentioning
confidence: 99%