2020
DOI: 10.1007/s40670-020-01141-6
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The Feasibility of Virtual Reality and Student-Led Simulation Training as Methods of Lumbar Puncture Instruction

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Cited by 9 publications
(10 citation statements)
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“…Five randomized control studies 26,27,36,37,43 measured objective knowledge of the procedure, either through posttest scores or verbal questions during the procedure. Lohre et al, 36 Hooper et al, 27 and Roehr et al 43 did not show any improvement in verbal answers or posttest scores in the VR training group compared with participants given technical journal articles or trained using task trainers. However, Blumstein et al 26 and Lohre et al 37 found that the VR group had higher posttest scores and verbal answers than the non-VR group.…”
Section: Did Xr Improve Overall Knowledge Of the Procedure?-nomentioning
confidence: 99%
See 1 more Smart Citation
“…Five randomized control studies 26,27,36,37,43 measured objective knowledge of the procedure, either through posttest scores or verbal questions during the procedure. Lohre et al, 36 Hooper et al, 27 and Roehr et al 43 did not show any improvement in verbal answers or posttest scores in the VR training group compared with participants given technical journal articles or trained using task trainers. However, Blumstein et al 26 and Lohre et al 37 found that the VR group had higher posttest scores and verbal answers than the non-VR group.…”
Section: Did Xr Improve Overall Knowledge Of the Procedure?-nomentioning
confidence: 99%
“…A total of 18 RCTs met the inclusion criteria and were reviewed. [26][27][28][33][34][35][36][37][38][39][40][41][42][43][44][45][46][47] These studies were published between 2016 and 2021 and involved a total of 597 participants. The sample sizes ranged from 14 to 121 with a mean of 33.2 and a median of 24.…”
Section: Summary Of Studiesmentioning
confidence: 99%
“…However, as an invasive operation that may cause patients discomfort and have the risk of complications, puncture or catheterization has been considered as a challenge for medical training ( 63 , 99 ). In the recent 2 years, three published articles reported the application of VR in VS training among medical undergraduates for lumbar puncture ( 25 ), ultrasound-guided peripheral venous catheter placement ( 63 ), and endotracheal intubation ( 99 ), respectively. The results collectively suggested that, as a teaching method well-received by students, VS training can engage learners, develop their practical competencies and proficiency in performing procedures under safe and controlled environments, facilitate spatial recognition and anatomic visualization, thus enhance medical education and skills training ( 25 , 63 , 99 ).…”
Section: Resultsmentioning
confidence: 99%
“…Positive outcomes with technology-assisted instruction are not universal for all instructional methods or content. Certain types of instruction, such as lumbar puncture instruction, produce better outcomes with hands-on simulation compared with virtual simulation 28 .…”
Section: Trends In Medical Educationmentioning
confidence: 99%