Abstract:This paper sets out to discuss the implications of female representation in Chinese Multiplayer Online Battle Arena (MOBA) games for female players. Due to the sexist treatment of women in the gaming sphere, this paper hopes to open new discussions of how visual representation of women in games is harmful for female players. By examining a 2020 case study conducted by Tingting Liu and Zishan Lai on a top Chinese MOBA and applying various works by Judith Butler, Mary Ann Doane and Laikwan Pang, gaming is consid… Show more
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