2020
DOI: 10.1177/1468794120905460
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The future of ‘video’ in video-based qualitative research is not ‘dumb’ flat pixels! Exploring volumetric performance capture and immersive performative replay

Abstract: Qualitative research that focuses on social interaction and talk has been increasingly based, for good reason, on collections of audiovisual recordings in which 2D flat-screen video and mono/stereo audio are the dominant recording media. This article argues that the future of ‘video’ in video-based qualitative studies will move away from ‘dumb’ flat pixels in a 2D screen. Instead, volumetric performance capture and immersive performative replay rely on a procedural camera/spectator-independent representation o… Show more

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Cited by 16 publications
(7 citation statements)
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“…More specifically, participants are able to immerse into the virtual environment, that is, they "become active participants [...] seeing, hearing, feeling, and actuating as if they were in the real world" (11), with the feeling of interacting with others during a virtual social encounter being comparable to everyday encounters with participants able to access their affective and cognitive states (14)(15)(16)(17). As a result, when investigating social interaction in VR, it becomes possible to combine the advantages of VR in regards to ecological validity also in respect to the social domain, with the high controllability of virtual experimental environments (18). Moreover, measuring two people in VR could account for the multi-modality of joint action.…”
Section: Discussionmentioning
confidence: 99%
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“…More specifically, participants are able to immerse into the virtual environment, that is, they "become active participants [...] seeing, hearing, feeling, and actuating as if they were in the real world" (11), with the feeling of interacting with others during a virtual social encounter being comparable to everyday encounters with participants able to access their affective and cognitive states (14)(15)(16)(17). As a result, when investigating social interaction in VR, it becomes possible to combine the advantages of VR in regards to ecological validity also in respect to the social domain, with the high controllability of virtual experimental environments (18). Moreover, measuring two people in VR could account for the multi-modality of joint action.…”
Section: Discussionmentioning
confidence: 99%
“…This is particularly interesting for experiments where participants should freely examine a virtual environment while tracking and assessing their gaze direction as a function of time. Moreover, while traditional experiments have to re-play the same social situation with other actors and environments, VR scenarios can be exactly replayed within and across experiments, significantly reducing their variability and minimizing distracting influences like experimenter bias (18,36). Another important factor in social interaction research is the amount of real-time interaction included in experimental designs.…”
Section: Discussionmentioning
confidence: 99%
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“…Med 360° video er undervisere og studerende ikke laengere tvunget til at se og interagere med video på en flad skaerm, i stedet kan 360° video overføres til og afspilles i et Head Mounted Display/VR-briller (HMD). Deltagere er dermed ikke begraenset til et udsnit af virkeligheden, men kan opleve en mere rummelig gengivelse af en optaget situation (McIlvenny, 2020). Dette skaber nye muligheder for situerede laeringsforståelser, da en laeringssituation vil kunne fastholdes i sin rumlige helhed og skabe bedre deltagelsesmuligheder for de laerende (Lave & Wenger, 2003).…”
Section: Indledningunclassified
“…In this paper, we explore how 360 video can be used in clinical exercises in Higher Education (HE) medical education as an extension of case-PBL (Stentoft, 2019). With social 360VR teachers and students are no longer confined to viewing a video on a flat screen, instead the 360 video is projected in a Head Mounted Display (HMD) (McIlvenny, 2020a) providing a more immersive social experience. With social 360°VR new opportunities for bringing authentic cases into PBL arise and new formats for collaboration is emerging .…”
Section: Introductionmentioning
confidence: 99%