Abstract:Everyone plays games, but very few of us have experience in creating games. Children are taught simple folk-games like Tag and The Floor is Lava but rarely graduate on into creating their own unique experiences through invented games. This proposal positions games as a culturally relevant medium that often suffers from players inability to understand the motivations and purpose behind a game’s creation. Drawing on examples from diverse fields such as visual design, leisure studies, human-computer interaction, … Show more
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