2016
DOI: 10.1177/1046878116656644
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The Gamer Response and Decision Framework

Abstract: Aim. This article presents the Gamer Response and Decision Framework as a tool for understanding how people interpret, make decisions, and learn during their video gaming experiences. Background. The Gamer Response and Decision Framework combines Rosenblatt’s Reader Response Theory with a variety of other concepts and frameworks related to new literacies, multimodality, learning theory, psychology, and video gaming. This Framework illustrates that every individual has unique experiences, knowledge, skills, age… Show more

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Cited by 27 publications
(18 citation statements)
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“…Different theories can be applied to study video games, particularly the gamer-response theory, which was largely derived from Rosenblatt's reader-response theory (Gillern, 2016). Although Gillern (2016) initially proposed gamer-response theory, it has to a reasonable extent served its purpose on reflecting how video gamers react to video games during game-playing.…”
Section: Rise Of Ludology and Gamer-and Reader-response Theorymentioning
confidence: 99%
See 3 more Smart Citations
“…Different theories can be applied to study video games, particularly the gamer-response theory, which was largely derived from Rosenblatt's reader-response theory (Gillern, 2016). Although Gillern (2016) initially proposed gamer-response theory, it has to a reasonable extent served its purpose on reflecting how video gamers react to video games during game-playing.…”
Section: Rise Of Ludology and Gamer-and Reader-response Theorymentioning
confidence: 99%
“…Different theories can be applied to study video games, particularly the gamer-response theory, which was largely derived from Rosenblatt's reader-response theory (Gillern, 2016). Although Gillern (2016) initially proposed gamer-response theory, it has to a reasonable extent served its purpose on reflecting how video gamers react to video games during game-playing. These two theories can be applied to both gamers and readers in analyzing their responses and interactions toward a specific game or literary work; however, Gillern (2016) specifically explores how to not only theorize or vitalize the importance of gamer-response theory but also solidify the role of gamers' background, general and digital knowledge, gaming experiences, and online interactions with and reactions to other games.…”
Section: Rise Of Ludology and Gamer-and Reader-response Theorymentioning
confidence: 99%
See 2 more Smart Citations
“…This issue also includes two non-symposium articles. In The Gamer Response and Decision Framework Sam von Gillerm (2016) draws on both recreational play and simulation/gaming research, providing a framework tool for observing game features and gameplay choices and experiences relating to them. Ana M. Codita’s Integrating an Immigration Law Simulation Into EAP Courses (2016), in turn, shows the usefulness of using a simulation/game as part of an academic English course.…”
Section: The Contentsmentioning
confidence: 99%