2019 Joint International Conference on Digital Arts, Media and Technology With ECTI Northern Section Conference on Electrical, 2019
DOI: 10.1109/ecti-ncon.2019.8692228
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The Gamification Element Selection Method

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Cited by 6 publications
(5 citation statements)
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“…Therefore, it means that people love to use gamification in MOOC because of the game's challenge. There are three phases of gamification : setting up of the business goals (preparation), the use of game elements, the systems and running it (Chembumroong, Sureephong and Tongpaeng, 2019).…”
Section: Gamification In Moocmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, it means that people love to use gamification in MOOC because of the game's challenge. There are three phases of gamification : setting up of the business goals (preparation), the use of game elements, the systems and running it (Chembumroong, Sureephong and Tongpaeng, 2019).…”
Section: Gamification In Moocmentioning
confidence: 99%
“…Educators need to be creative to engage their learners to learn, so the trend of using Gamification in MOOCs was applied to make different learning experiences in MOOCs (Saraguro-Bravo, Jara-Roa, & Agila-Palacios, 2016)(Ortega-Arranz, Kalz, & Martinez-Mones, 2018). There are three phases of gamification : setting up of the business goals (preparation), the use of game elements, the systems and running it (Chembumroong, Sureephong, & Tongpaeng, 2019).Gamification used in MOOC to increase participants motivation, personalization, and promote interactivity among participants (Pursel, Zhang, Jablokow, Choi, & Velegol, 2016)(Gil-quintana, Camarero-cano, & Cantillo-valero, 2017 (Fu, He, & Qingxu, 2018) (Subhash & Cudney, 2018). Most of games are fun and motivate the students to learn (Hamari, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Ranking in leaderboard is perceived as a social reward when the learner performs well [19]. Added game elements in MOOCs such as points, badges, or trophy is also a popular concept that fostered learners' motivation by offering non-physical rewards [20]. In contrast, the non-monetary reward is represented as a physical object or extrinsic reward that the learner is able to redeem from the online platform.…”
Section: Types Of Non-monetary Rewardsmentioning
confidence: 99%
“…In addition to design, it is necessary to identify appropriate gamification components to enhance the efficacy of MOOC design, particularly in professional MOOC development. Consequently, the MARC framework has been introduced to guide how to create a MOOC that can sustain student motivation in completing the course (Chernbumroong et al, 2019;Saputro et al, 2019). Constructed upon the MARC Framework, GMOOC is a gamification-driven MOOC platform designed to boost students' motivation to complete the course.…”
Section: Introductionmentioning
confidence: 99%