“…Educators need to be creative to engage their learners to learn, so the trend of using Gamification in MOOCs was applied to make different learning experiences in MOOCs (Saraguro-Bravo, Jara-Roa, & Agila-Palacios, 2016)(Ortega-Arranz, Kalz, & Martinez-Mones, 2018). There are three phases of gamification : setting up of the business goals (preparation), the use of game elements, the systems and running it (Chembumroong, Sureephong, & Tongpaeng, 2019).Gamification used in MOOC to increase participants motivation, personalization, and promote interactivity among participants (Pursel, Zhang, Jablokow, Choi, & Velegol, 2016)(Gil-quintana, Camarero-cano, & Cantillo-valero, 2017 (Fu, He, & Qingxu, 2018) (Subhash & Cudney, 2018). Most of games are fun and motivate the students to learn (Hamari, 2017).…”