2023
DOI: 10.30630/joiv.7.2.1602
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The Gamification of E-learning Environments for Learning Programming

Christian Garcia Villegas,
Nilson Augusto Lemos Aguero

Abstract: Gamification is the most active methodology utilized in the E-learning environment for teaching-learning in computing; however, this does not restrict its use in other areas of knowledge. Gamification combines elements of play and its design techniques in a non-ludic context, achieving a motivation factor for the students. This systematic study aimed to collect and synthesize scientific evidence from the gamification field for learning programming through the E-learning environment. In order to do this, a syst… Show more

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Cited by 2 publications
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