2019
DOI: 10.1002/jaba.572
|View full text |Cite
|
Sign up to set email alerts
|

The Good Behavior Game: A brief review

Abstract: The Good Behavior Game (GBG) is a group contingency that reduces disruption and increases engagement in various contexts. In recent years, researchers have extended the GBG in at least 3 ways: (a) demonstrating its efficacy with novel populations, settings, and behaviors, (b) examining procedural variations that improve contextual fit, and (c) using more comprehensive data collection methods to explore the behavior of individual students and indirect effects. The purpose of the current review is to summarize r… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

1
33
0
5

Year Published

2019
2019
2020
2020

Publication Types

Select...
6
1

Relationship

1
6

Authors

Journals

citations
Cited by 50 publications
(39 citation statements)
references
References 20 publications
1
33
0
5
Order By: Relevance
“…The GBG consists of stating specific rules, dividing the class into two or more groups, providing feedback following rule violations, and delivering rewards at the end of the game to the group(s) with a criterion number of marks or fewer. Since Barrish et al (1969), experimenters have replicated and modified the GBG in several ways to increase the feasibility of implementation (Joslyn et al, 2019). An important distinction between the original GBG (Barrish et al, 1969) and other variations of the game is that during the GBG the teacher delivers a hatch mark to a group contingent on a disruption.…”
mentioning
confidence: 99%
“…The GBG consists of stating specific rules, dividing the class into two or more groups, providing feedback following rule violations, and delivering rewards at the end of the game to the group(s) with a criterion number of marks or fewer. Since Barrish et al (1969), experimenters have replicated and modified the GBG in several ways to increase the feasibility of implementation (Joslyn et al, 2019). An important distinction between the original GBG (Barrish et al, 1969) and other variations of the game is that during the GBG the teacher delivers a hatch mark to a group contingent on a disruption.…”
mentioning
confidence: 99%
“…The Good Behavior Game (GBG; Barrish, Saunders, & Wolf, 1969) is an interdependent group reinforcement contingency that has proven to be a robust and efficient intervention to both decrease problem behavior and increase appropriate behavior (Bowman-Perrott, Burke, Zaini, Zhang, & Vannest, 2016;Embry, 2002;Flower, McKenna, Bunuan, Muething, & Vega Jr, 2014;Foley, Dozier, & Lessor, 2019;Jones, Allan Allday, & Givens, 2019;Joslyn, Donaldson, Austin, & Vollmer, 2019;Tingstrom, Sterling-Turner, & Wilczynski, 2006). Research indicates that it is effective in a variety of circumstances and can be implemented for many people at one time (Skinner, Skinner, Skinner, & Cashwell, 1999).…”
mentioning
confidence: 99%
“…Teachers should let students know who is on each team and when the game will begin and end. It is important to note that the GBG is to be played for portions rather than for full days (Joslyn et al, 2019), as this increases the opportunity for student success.…”
Section: Gbgmentioning
confidence: 99%