2005
DOI: 10.1177/1046878105279194
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The GOOD-BYE TO DENGUE GAME

Abstract: This study examined the use of postgame debriefing of a health educational board game activity on dengue fever in a Filipino student population. The debriefing used a series of specific open-ended questions, exploring students' feelings about the game and game-related questionnaires, students' perceptions of important information about dengue from the game, new information learned about dengue, areas of improvement on students' dengue control skills, and suggested areas of improvement for the game. Eighty-one … Show more

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Cited by 15 publications
(14 citation statements)
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“…Health education [96-100], and related community perceptions studies were also themes of the social science research in dengue literature [101,102]. A common theme across many of the papers was the inclusion of a spatio-temporal component and the the use of geographic information systems (GIS) [103-107].…”
Section: Resultsmentioning
confidence: 99%
“…Health education [96-100], and related community perceptions studies were also themes of the social science research in dengue literature [101,102]. A common theme across many of the papers was the inclusion of a spatio-temporal component and the the use of geographic information systems (GIS) [103-107].…”
Section: Resultsmentioning
confidence: 99%
“…By reflecting on the game after playing it, debriefing helps the player make meaningful connections between the game experience and the “real world” (Crookall, 1990), thereby likely enhancing transfer of knowledge and skills. Debriefing is typically conducted after game play by asking players to respond to a series of open-ended questions that explore their perceptions toward the game (Lennon & Coombs, 2005). Debriefing can promote active learning by deconstructing the experience, exploring alternative responses, and linking observations and experiences in the virtual world to those in the real world (Gaba, Howard, Fish, Smith, & Sowb, 2001).…”
Section: Debriefingmentioning
confidence: 99%
“…The debriefing followed the pattern used in a dengue game study (Lennon & Coombs, 2005), a version of Thiagarajan's (1992) 7-point debriefing. The researcher adapted the 7-point debriefing for games related to malaria.…”
Section: Debriefingmentioning
confidence: 99%