1985
DOI: 10.1111/j.1467-8659.1985.tb00183.x
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The Graphics PARCUM* System: A 3D Memory Based Computer Architecture for Processing and Display of Solid Models

Abstract: The concept of a computer architecture for processing and display of spatially ordered data is presented in this paper. The central part of the architecture is a memory cube in which the objects can be processed in their real shape as a three‐dimensional data array. The development has been rendered possible at reasonable costs through the rapid progress in the realm of VLSI‐memory technology.

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Cited by 47 publications
(6 citation statements)
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“…[10][11][12], set n to maximum of these maxima; Calculate initial difference vectors Ax, Ay, Az by Eq. 14; Set A°x, A°y, A°z to0; Both algorithms CURVE and FAST CURVE handle the three coordinates independently, and therefore one, two and/or three coordinates may be simultaneously changed at any step.…”
Section: ~ Computer Graphics Volume 21 Number 4 July 1987mentioning
confidence: 99%
See 1 more Smart Citation
“…[10][11][12], set n to maximum of these maxima; Calculate initial difference vectors Ax, Ay, Az by Eq. 14; Set A°x, A°y, A°z to0; Both algorithms CURVE and FAST CURVE handle the three coordinates independently, and therefore one, two and/or three coordinates may be simultaneously changed at any step.…”
Section: ~ Computer Graphics Volume 21 Number 4 July 1987mentioning
confidence: 99%
“…• Cubic parametric curves • Bicubic parametric surface patches a Tricubic parametric volumes There are four voxel-image space architectures, CUBE [13][14][15], GODPA [11], PARCUM [12], and 3DP 4 [21], and many other voxel-based software systems that have been reported in the literature. The theme of these systems is that the 3D inherently continuous scene is discretized, sampled, and stored in a large 3D cubic frame buffer of unit cells called volume elements or voxels.…”
Section: Introductionmentioning
confidence: 99%
“…• Cubic parametric curves • Bicubic parametric surface patches a Tricubic parametric volumes There are four voxel-image space architectures, CUBE [13][14][15], GODPA [11], PARCUM [12], and 3DP 4 [21], and many other voxel-based software systems that have been reported in the literature. The theme of these systems is that the 3D inherently continuous scene is discretized, sampled, and stored in a large 3D cubic frame buffer of unit cells called volume elements or voxels.…”
Section: Introductionmentioning
confidence: 99%
“…1024 · 1024 · 1024 Bit erreichen! Spezielle Hardware-Lösungen in Form von Voxel-Maschinen erleichtern das Arbeiten mit diesen Datenmengen[Jack85].In[Fuch89] werden die Verfahren unterschieden in flächengenerierende Techniken, binäre VoxelTechniken und Volume-Rendering Techniken. Neuere Verfahren arbeiten meist nach der Strategie der Strahlverfolgung (ray casting) und nehmen damit die erhöhten Rechenzeiten in Kauf[Levo88].…”
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