2022
DOI: 10.1007/s11406-021-00455-y
|View full text |Cite|
|
Sign up to set email alerts
|

The Grave Resolution to the Gamer’s Dilemma: an Argument for a Moral Distinction Between Virtual Murder and Virtual Child Molestation

Abstract: In this paper a new resolution to the gamer’s dilemma (a paradox concerning the moral permissibility of virtual wrongdoings) is presented. The first part of the paper is devoted to strictly formulating the dilemma, and the second to establishing its resolution. The proposed resolution, the grave resolution, aims to resolve not only the gamer’s dilemma, but also a wider set of analogous paradoxes – which together make up the paradox of treating wrongdoing lightly.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
5
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
5

Relationship

0
5

Authors

Journals

citations
Cited by 16 publications
(5 citation statements)
references
References 30 publications
(69 reference statements)
0
5
0
Order By: Relevance
“…The gamer's dilemma offers a useful test case in the ethics of the metaverse (Luck, 2009(Luck, , 2022. The gamer's dilemma is a puzzle concerning the moral permissibility of two actions p and q we might perform, typically when playing computer games.…”
Section: The Gamer's Dilemmamentioning
confidence: 99%
See 1 more Smart Citation
“…The gamer's dilemma offers a useful test case in the ethics of the metaverse (Luck, 2009(Luck, , 2022. The gamer's dilemma is a puzzle concerning the moral permissibility of two actions p and q we might perform, typically when playing computer games.…”
Section: The Gamer's Dilemmamentioning
confidence: 99%
“…(Pp ↔ Pq) P3: Virtual paedophilia is impermissible. ( ¬Pq) (Luck, 2022) There are at least two possible responses to this paradox: we could resolve the paradox by showing that at least one of P1-P3 is false or we could dissolve the paradox by showing that at least one of P1-P3 is actually implausible. For instance, P2 could be denied and we might assert an important difference between virtual murder and virtual child molestation.…”
Section: The Gamer's Dilemmamentioning
confidence: 99%
“…Moreover, significant long-term effects on the gamer's character from specific in-game actions are unlikely (Ferguson, 2 I thank two anonymous reviewers for their valuable comments, from which this chapter in particular has benefited substantially. 3 Despite a variety of recent attempts to narrow the dilemma down (Luck 2022;Montefiore & Formosa 2022) or to split it up (Ali 2022;Kjeldgaard-Christiansen 2020), I turn to the Gamer's Dilemma in its original form, which has lost none of its provocative power. Narrowing it down to particularly explosive cases is not necessary, since a full response to the Gamer's Dilemma should not only explain clearcut cases but rather resolve the moral conundrum for all conceivable cases.…”
Section: The Consequentialist Approachmentioning
confidence: 99%
“…In many cases, moral analogy is implicitly assumed. For example, Luck states that "child molestation is grave enough that, by engaging with it[s] representation in a carefree or light-hearted manner, we treat it too lightly-whilst the same is not true of murder" (Luck, 2022(Luck, , 1306. If we assume that there is indeed a difference of 'graveness' between murder and child molestation (which could be doubted), this might have moral implications for our handling of such crimes but not for our handling of virtual crimes.…”
Section: The Expressivist Approachmentioning
confidence: 99%
“…Somewhat easing these interpretive concerns, but not avoiding them altogether, involves a recent resolving strategy by Luck (2022). Luck appeals to the harm done to one's own moral character, but broadens the range of cases in which the Gamer's Dilemma would apply by weakening the relevant moral property that distinguishes virtual murder from virtual child molestation based on the graveness of the latter.…”
Section: Resolving Strategies: the Moral Difference Between Virtual M...mentioning
confidence: 99%