2018 27th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN) 2018
DOI: 10.1109/roman.2018.8525516
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The Greeting Machine: An Abstract Robotic Object for Opening Encounters

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Cited by 59 publications
(43 citation statements)
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“…It may also be that animation principles must be combined to get a noticeable effect. Participants in a study of a greeting robot that used a straight movement versus movement based on the animation principle of arcs did not mention any difference between these two types of movements in their interviews [22]. Further research is needed to see how combining principles can lead to noticeable effects and if the noticeable effects are desired in a robot's design.…”
Section: B Examining the Scenariomentioning
confidence: 99%
“…It may also be that animation principles must be combined to get a noticeable effect. Participants in a study of a greeting robot that used a straight movement versus movement based on the animation principle of arcs did not mention any difference between these two types of movements in their interviews [22]. Further research is needed to see how combining principles can lead to noticeable effects and if the noticeable effects are desired in a robot's design.…”
Section: B Examining the Scenariomentioning
confidence: 99%
“…To illustrate this point, we collected a series of HRI artifacts and grouped them into commercial robotic platforms (Figure 2 These sometimes literally stick to the ideals of robots as tools (see D) or, most of times, replicate the complexity and features of humans and other living agents, as these are uniquely effective ways to achieve successful HRI. Conversely, robotic artifacts developed in a research content, such as Kip1 (J) [34], The Greeting Machine (K) [70], or Micbot (H) [71], challenge assumptions of what the look and purpose of a social robot should be. For instance, Cellulo (G) [72] demonstrates how learning with robots does not necessarily imply replacing human teachers.…”
Section: A Call For Conceptual Investigationsmentioning
confidence: 99%
“…Most of the movements are pretending to mime as much as possible the analogous movements in humans [51•], with possible limitations given by the mechanical implementation of joints, usually different from the biological ones, which bring to inconsistency, mostly in movements (uncanny valley [25]). It is possible to exploit bioinspired movements also in non-bioinspired robot bodies [52][53][54], obtaining recognizable expressions [55], as it was studied for cartoon animation [56][57][58].…”
Section: The Sight Channel: Light and More Visual Interaction: Robot mentioning
confidence: 99%