2010
DOI: 10.1016/j.iheduc.2009.12.004
|View full text |Cite
|
Sign up to set email alerts
|

The haptic paradigm in education: Challenges and case studies

Abstract: The process of learning involves interaction with the learning environment through our five senses (sight, hearing, touch, smell, and taste). Until recently, distance education focused only on the first two of those senses, visual and auditory. Internet-based learning environments are predominantly based on visual with auditory components. With the advent of haptic technology we can now simulate/generate forces and, as a result, the sense of touch. The gaming industry has pushed the "touch" on the "wire," all… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
18
0

Year Published

2013
2013
2023
2023

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 39 publications
(18 citation statements)
references
References 12 publications
0
18
0
Order By: Relevance
“…Technology is one way to add the haptic modality to a learning experience. Indeed, prior research suggests that haptic feedback is particularly useful for learning STEM concepts because it provides more of a "real-life" experience and a more immersive learning environment (Hamza-Lup & Stanescu, 2010;Han & Black, 2011;Minogue & Jones, 2006).…”
Section: How Children Learn From Interactive Technology -Theoretical mentioning
confidence: 99%
“…Technology is one way to add the haptic modality to a learning experience. Indeed, prior research suggests that haptic feedback is particularly useful for learning STEM concepts because it provides more of a "real-life" experience and a more immersive learning environment (Hamza-Lup & Stanescu, 2010;Han & Black, 2011;Minogue & Jones, 2006).…”
Section: How Children Learn From Interactive Technology -Theoretical mentioning
confidence: 99%
“…Contemporary technology includes the ability to simulate forces and hence administer sensations which are perceived as touch or force [25] . There are two aspects of touch or tactile feedback in immersive learning environments: "multimodal interfaces can be programmed to provide realistic force feedback (e.g.…”
Section: Touch and Tactile Feedback In Simulated Learningmentioning
confidence: 99%
“…When force feedback simulation is combined with visual simulation students are able to have what Reiner [27] (Cited by Weiber) [26] terms as an embodied experience which resulting in the learning developing more accurate mental models and representations said to enhance learning. Hamza-Lup and Stanescu [25] argue however that it is difficult to define relevant training tools that would benefit from haptic feedback. Furthermore, they go on to suggest that the concepts that best lend themselves to such simulation remains unclear and that further research regarding the evaluation of technology acceptance and impact on learning are areas requiring further research.…”
Section: Touch and Tactile Feedback In Simulated Learningmentioning
confidence: 99%
“…Likewise, the fully face-to-face bioscience laboratory teaching methodology may negatively impact the nursing student. Face-to-face laboratories can be restrictive in learning opportunities as the dissection tissues are unresponsive compared to the electronic medium (McLachlan, Blich, Bradley & Searly, 2004) or do not allow for the extension and enhancement in design afforded by the online methodology (Bhargava, Antonakakis, Cunningham & Zehnder, 2005;Hamza-Lup & Stanescu, 2010). The dynamics of student interaction in the learning environment of the face-to-face classroom may also exclude the more reticent student (Harrington & Loffredo, 2010).…”
Section: List Ofmentioning
confidence: 99%